Pyrender supports three types of punctual light:
PointLight: Point-based light sources, such as light bulbs.
SpotLight: A conical light source, like a flashlight.
DirectionalLight: A general light that does not attenuate with distance.
Creating lights is easy – just specify their basic attributes:
>>> pl = pyrender.PointLight(color=[1.0, 1.0, 1.0], intensity=2.0) >>> sl = pyrender.SpotLight(color=[1.0, 1.0, 1.0], intensity=2.0, ... innerConeAngle=0.05, outerConeAngle=0.5) >>> dl = pyrender.DirectionalLight(color=[1.0, 1.0, 1.0], intensity=2.0)
For more information about how these lighting models are implemented, see their class documentation.