GLTF¶
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class
pyrender.constants.
GLTF
[source]¶ Bases:
object
Options for GL objects.
Attributes Summary
CLAMP_TO_EDGE
Clamp to the edge of the texture. LINEAR
Linear interpolation. LINEAR_MIPMAP_LINEAR
Linear mipmapping. LINEAR_MIPMAP_NEAREST
Linear mipmapping. LINES
Render as lines. LINE_LOOP
Render as a line loop. LINE_STRIP
Render as a line strip. MIRRORED_REPEAT
Mirror the texture. NEAREST
Nearest neighbor interpolation. NEAREST_MIPMAP_LINEAR
Nearest mipmapping. NEAREST_MIPMAP_NEAREST
Nearest mipmapping. POINTS
Render as points. REPEAT
Repeat the texture. TRIANGLES
Render as triangles. TRIANGLE_FAN
Render as a triangle fan. TRIANGLE_STRIP
Render as a triangle strip. Attributes Documentation
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CLAMP_TO_EDGE
= 33071¶ Clamp to the edge of the texture.
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LINEAR
= 9729¶ Linear interpolation.
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LINEAR_MIPMAP_LINEAR
= 9987¶ Linear mipmapping.
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LINEAR_MIPMAP_NEAREST
= 9985¶ Linear mipmapping.
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LINES
= 1¶ Render as lines.
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LINE_LOOP
= 2¶ Render as a line loop.
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LINE_STRIP
= 3¶ Render as a line strip.
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MIRRORED_REPEAT
= 33648¶ Mirror the texture.
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NEAREST
= 9728¶ Nearest neighbor interpolation.
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NEAREST_MIPMAP_LINEAR
= 9986¶ Nearest mipmapping.
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NEAREST_MIPMAP_NEAREST
= 9984¶ Nearest mipmapping.
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POINTS
= 0¶ Render as points.
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REPEAT
= 10497¶ Repeat the texture.
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TRIANGLES
= 4¶ Render as triangles.
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TRIANGLE_FAN
= 6¶ Render as a triangle fan.
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TRIANGLE_STRIP
= 5¶ Render as a triangle strip.
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