Creating Lights¶
Pyrender supports three types of punctual light:
PointLight
: Point-based light sources, such as light bulbs.SpotLight
: A conical light source, like a flashlight.DirectionalLight
: A general light that does not attenuate with distance.
Creating lights is easy – just specify their basic attributes:
>>> pl = pyrender.PointLight(color=[1.0, 1.0, 1.0], intensity=2.0)
>>> sl = pyrender.SpotLight(color=[1.0, 1.0, 1.0], intensity=2.0,
... innerConeAngle=0.05, outerConeAngle=0.5)
>>> dl = pyrender.DirectionalLight(color=[1.0, 1.0, 1.0], intensity=2.0)
For more information about how these lighting models are implemented, see their class documentation.